La noire what happens if you get questions wrong




















Interrogation is a paramount investigative skill of detectives in the LAPD , and is employed by Cole Phelps to gain information from suspects, witnesses or other persons of interest related to the current case. Interrogations appear in almost every case, usually more than once. The " Truth ," " Doubt " and " Lie " options were renamed in the Remastered Edition of the game to " Good Cop ," " Bad Cop " and " Accuse " in order to more accurately reflect the nature of the three options.

This was due to one of the most common criticisms of the game, that the original wording used was often misleading or, occasionally, completely inappropriate during certain interrogations. For example, when the character James Belasco outright refuses to answer one of Phelps' questions, the player seemingly has no logical choice as there is no statement to gauge the veracity of; the correct answer is "Doubt," which has Cole get rough in order to force out an actual answer, despite there being nothing to actually doubt.

While more vague, there is ultimately less outright error in Remastered Edition since the former two options only describe the disposition of the answer, and is more in line with the original naming scheme for the options that was used during development, " Coax ," " Force " and " Accuse. And then he gets to the last third of the game and is tired of playing it. Patrick agrees. Though why anyone would restart a save in a game like this confuses me.

I could have told you it would have ruined the experience after my first case. It's hard for me since hearing that sound of failure is like being shot in the heart. I am trying not to reload, but I just have to do it when I do everything wrong and I feel like an idiot. You're definitely right though, it's not the right way to play. I will be going through the cases again with a guide for the achievement anyway. I am not finished but I only did it for once case where there are 2 possible suspects because I thought the logic was wrong.

One guy says "I don't know anything about object X", but you found X in a car and the correct answer was to say Lie and choose X as evidence. However, for me, there was no proof he knew about X - all I did was find X while investigating a crime scene. The game is very interesting when you're in the thick of it but the more and more you realize that your failures have NO IMPACT whatsoever, the interrogations lose a lot of their appeal.

Despite Ryan's feelings, i would like to see someone expand on this game and do a more affective job of it. In the end the game just felt like a "feeler" of an idea and at this point i'd much rather go back and play some more Phoenix Wright then LA Noire. Moved to the L. Noire forum.

I one starred a case with all clues and only a few bucks worth of damage because I got one question wrong. That one question caused someone to die, or maybe they would have died anyway, but only after giving me the info I needed. That had a big impact on me, because I'd been doing well all game.

I just finished the game yesterday and after playing the Traffic DLC that came out after I'd finished the desk, it's the first thing I plan to replay. I can't wait to see how differently it unfolds when I get that question right. As more games like this come out the more people will get used to just going with the flow. Without a doubt LA Noire could have done things better to make people feel more comfortable with going with the flow.

Sometimes it works. Short, aged just 22 at her death in January , was severely mutilated — and the same is true mercifully, to a lesser extent of some of L. Phelps — and partner Rusty Galloway — are given the option of two perps to pin the second case of the homicide desk on.

But when I come to make a call between the two, flitting between interview rooms to extract all I can from each suspect, I find the evidence stacked against Hugo. Donnelly blows a gasket. Moller stares the death penalty in its grim face, his year-old daughter left to face up to becoming an orphan.

The game continues. Another murder, this time a younger woman, not much older than the heartbroken Moller child. Galloway just wants a drink. Noire pulls the proverbial rug out from under you". Bouncing between interrogations, one suspect accuses the other, and back again.

My hammer falls on the cocksure, cravat-wearing sonofabitch in interview room two. It is, the game appears to tell me, the right answer. KoolDill posted That doesn't require a will. Seriously though, this question's answered everywhere. I personally take the stance that if someone can't be bothered to do it themselves, they don't care enough, so they won't mind not having the answer.

Don't get me started on people who use forums to ask questions on normal things because they're too scared to make their own choices. No one really pays attention to the first case I guess. And if they're being straight up, try the gentle approach. For instance Clovis Galetta's statement about how many shots were fired, "There were so many Clicking truth is like responding to their statement with "Go on And often used after a somber or emotional response.

When you're thinking to yourself, "There's more to it than this guy just told me. Use these tips in combination with reading their body language and consideration of the evidence and you should fare a little better at interviews.

Thank you ApolloCreed for actually posting something helpful. OrangePoet posted You should be thanking myself and others on the internet for also doing so.



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